ABOUT ME

Hey there!

I'm Andres and I love worldbuilding through sound production. By day I'm an operations engineer in Blizzard Entertainment's OpsCenter where I carry out incident response and systems automation across their global tech infrastructure.

I've maintained a lifelong connection and love with, sound, music, and production, and am now aiming to make that my living.

I've spent 15 years in tech, developing a focus on operations & automation of large-scale systems. From that, I bring a mix of professional commitment to quality & efficiency as well as knowledge of the value of what can only be made through the effort of many.

On the sound side, I'm not kidding with the worldbuilding with sound thing. It's my favourite thing to experience in art, and something I really just derive some sort of existential satisfaction from doing.

When I'm not teching or sounding; I game with paper, plastic, and silicon. I'm into meditation and coffee and industrial music, kendo, painting, and archery.

SKILLS

TECHNOLOGIES

unreal 4, wwise| ableton, logic, reaktor, ni komplete/kontakt, soundtoys, midi, interface/daw configuration (ie managing buffer size, driver delay, etc), subtractive & modular synthesis, general sampling, mixing boards, stock daw tools like compressors/limiters for creative & mixing use, room eq wizard, sonarworks, splice, linux, ruby, python, git, docker. Tech career is on my linkedin.

SOFT SKILLS

general sound/music production: mixing, level setting, basic mastering, project management/execution in pressured/dynamic environments, remote/in person project collaboration, systems thinking, building tools needed to get things done.

EXPERIENCE

BLIZZARD ENTERTAINMENT OPS CENTER (2018-PRESENT)

Associate Ops Engineer

MERIDIAN DRIFT BAND (2017-PRESENT)

Band Member, Producer

EPHEMERAL DANCE PRODUCTION (2006), THE PLACE, LONDON

Producer, Composer

Event Horizon Reaktor Ensemble

EDUCATION